Friday 26 September 2014
Meet Judge Dredd and Friends
Warlord Games
Polar Panic
Thursday 25 September 2014
The Early Bird Catches ...
Stak Bots Tournament
Tickets for this tournament are available on the web site for just £2.50
Free Play Tables
We should have quite a few tables available for casual games at CONQUEST. These will be in the Council Chambers, Main Hall and just as you come in. You can play anything as we will have some small tables for card games, larger ones for board games, some with scenery for miniature games and even one for bloodbowl.
Wednesday 24 September 2014
Chestnut Tree House
Mario Kart
In fact the faster the better, our friends from the Shoreham Pokemon League will be hosting a Mario Kart time trail.
Simply put in your best lap and see if it is good enough to be the fasted of the day. It will cost just £1 for a try and there will be a prize for whoever is the quickest on the day.
It will be available from 11am - so if you think your quick, why not prove it and have a go.
The best bit is that even if you are the slowest you will still be doing your bit to help out our charity which is the Chestnut Tree House.
Brighton Warlords
Tuesday 23 September 2014
Do you play MTG Commander? Do you want to?
Yu Gi Oh Tournament
These will be 40 minute rounds as per usual with a 5 turn extra time constraint.
Please be aware that there are limited places of 30 to this event, it's also first come first served I am afraid. We can not hold places with out payment.
There will be a booster pool for this event. Prizes for 1st, 2nd, 3rd and 4th places.
Also they will have a shop selling a few recnt bits and pieces
Know Where Your Going?
The event time table is on the website and lists the rooms where the events are being played. It is worth pointing out that the toilets are located downstairs on the floor below (stairs are in the foyer)
All player will need to register in the foyer as they arrive, you will need your ticket number if you have pre-paid. Everyone will get a wristband once you have registered which will be red for general admission and yellow if you are playing in any tournaments. Tickets are still available online and you will be able to pay at the door but for the increased price of £10
Monday 22 September 2014
X-Wing Tournament
The tournament will be a Dogfight event over three rounds with 60 minutes per round. The event will start at 18:00, but players can register at any point during the day.
EVENT OFFICIALS : Kevin Hearne and Colin Capelin
Each tournament round, players will score points based on the result of their game. After the three rounds, the top point-scorer is the winner of the tournament.
Squad Building
Each player must build one squad for use in an X-Wing tournament.
The maximum squad points for each player is 100 points. A squad cannot exceed 100 points, though it may contain fewer than 100 points.
Each player may choose to field either a Rebel or Imperial squad.
Each player must submit his squad composition, including all associated Upgrade cards and total squad points, to the TO before the start of the tournament. Players must use the same squad for the duration of the tournament, including all Ship and Upgrade cards.
Each player must bring an X-Wing core set and any additional components he needs for his squad. This includes but is not limited to dice, a range ruler, maneuver templates, asteroid tokens and a complete damage deck. A player cannot bring more than one copy of each asteroid token.
Squad Deployment Procedure
The following steps must be performed before each game begins:
1. Each player places his squad outside of the play area next to his assigned player edge.
2. Both players reveal all components in their squads and assign ID tokens to any ships that have a duplicate on the same team. If both players fielded squads from the same faction, ID tokens are assigned to all ships. 3. Each player shuffles his Damage deck thoroughly and presents it to his opponent. His opponent may shuffle and cut the deck if desired.
4. Players determine initiative. Initiative goes to the player with the lowest squad point total. If both
players are tied with the same squad point total, initiative goes to the player who wins a coin toss.
5. Each player selects three asteroid tokens from his core set. Then the players take turns placing
their chosen asteroid tokens into the play area, alternating after each token is placed. The player
with initiative places the first asteroid token. An asteroid token cannot be placed within Range 1–2
of any edge of the play area or within Range 1 of another asteroid token. Players continue until all
six asteroid tokens are placed.
6. Players place their ships in ascending order of pilot skill as per standard X-Wing rules.
7. Players activate shields and prepare any special components they may need, then begin the match following the rules presented in the X-Wing Rules of Play.
End of Match
Each tournament match ends in one of the following three ways:
• All of one player’s ships are destroyed. The player with at least one ship remaining immediately earns a Match Win, and his opponent receives a Match Loss. If neither player has any remaining ships, the game ends in a Draw.
• At the end of the current round, the match time limit has been reached. Each player calculates the
total point value of his remaining ships in the play area, including Upgrade cards equipped to those
ships. The player with the highest squad point total of remaining ships receives a Modified Match
Win, and his opponent receives a Match Loss. If the winning player has a remaining squad point
total that exceeds his opponent’s total by 33 points or more, he receives a Match Win instead. If
both players have the same squad point total for their remaining ships, the game ends in a Draw.
• A player voluntarily concedes defeat at any point during the match. By conceding defeat, he receives a Match Loss and his opponent receives a Match Win. It is considered good sportsmanship to concede defeat when there is no reasonable chance for victory.
Scoring
Players earn tournament points at the end of each match as follows:
• Match Win = 5 points
• Modified Match Win = 3 points
• Draw = 1 point
• Match Loss = 0 points
Breaking Ties
If players have identical win-loss records, the tie is broken based on the difficulty of their competition. If the tied players have played against each other, the player that won that match wins the tie. If they have not, “tie-breaker points” are awarded by calculating the strength of each player’s schedule by combining total match points of all their opponents. The player with the most tie-breaker points wins the tie and advances. This way, the person who played the most “difficult” games wins the tie. This procedure is also called the “strength of schedule.”
Let the games begin...
Our future world is broken. The masses are kept in line by unseen powers that wrest for dominance. Powerful figures have carved dominance out of the world’s developing technologies and theologies, by manipulating the populace and creating a series of Oligarchies. This world can’t be saved, only controlled.
Corporations have openly merged with governments and media organisations to control us. Education is being replaced with information, which can be manipulated, bought, and sold. Economics and fiscal matters are controlled to keep the population enslaved into a cycle of work and compliance through fear.
The ecologists and those of religious faith have gained power as the populace crave freedom from the oppression. Supporters rally to worship deities and mother earth in the hopes that strength in numbers and firm belief in the power of good can change the future and punish the heretical activities of governments and corporations. As always, even this power breeds corruption beneath the surface.
The military strive for nothing more than full control of any civil unrest and will protect those that fund, rather than those it was supposed to serve. We see the bolder emergence of criminal and illuminati figureheads. Some say alien influence may have heralded new developments in technology and paranormal endeavours which these factions are beginning to wield to gain yet more power.
You have struggled your entire life to carve out a piece of this dystopian future. Your power has grown to a level where you have heads of corporations, military leaders, and shadowy agents at your disposal. Those you can’t control with Power; you buy with your amassed wealth and influence. You are the leader of your own Oligarchy.
Others are attempting to stand in your way; you can feel your power slipping as they draw their plans against you. It’s clear then… they must be crushed if you are to survive. Let the games begin!
Saturday 20 September 2014
An evening of MTG?
Friday 19 September 2014
Brighton Warlords
Gambit Games would like t say a massive thank you to the Brighton Warlords for allowing us to use some of their scenery at Conquest 2014.
Thursday 18 September 2014
GMS Magazine Warmachine Tournament
There are still a few spaces left on the War Machine Tournament at this years CONQUEST.
Many thanks to Paco at GMS magazine for sponsoring this event. As one of the most popular gaming systems that the club has, this will be our biggest tournament of the year.
More details of the events format can be found on the website as well as the chance to purchase those remaining tickets. See www.gambitgames.co.uk for more details.
Tuesday 16 September 2014
Something your not using?
Board Games Library
If you have nothing to play in addition to the fact that you may we be able to but something from one of our traders, we will also be operating a Board Game Library.
Brighton Hero Clix
After 1pm they will be hosting a 400 point theme team tournament. More details can be found on there facebook page
Tickets can be purchased on the day or via our website : www.gambitgames.co.uk
Monday 15 September 2014
Tuesday 9 September 2014
Stak Bots Tournament
Starting at 6pm the event will cost £2.50 to attend, but players will need there own deck and to have purchased a ticket for CONQUEST!
Decks can be customised but must still contain 10 of each rank (1-6) and no more than 5 of any one particular card!
Each round will last a maximum of 30 minutes and each player will use there own draw deck! The game will be one on one matches using two staks each! We will be using reactive play (but only on your own staks) and each stak will be the usual 9 cards with a starting hand size of 3 cards!
Entry triggers will include the the first cards revealed on each stak with the player taking the first turn taking priority! (Player going first should be determined before cards are revealed). The player going first will not draw a card!
For this event we will be using a SWISS format so games that are unfinished in the time allowed will result in a draw as will any game where players simultaniously die! The time for the round will be displayed and when it runs out there will only be a chance to finish the current turn!
We will have demo games of Stak Bots during the day and a chance to purchase a deck for £10.
The winner of the event will receive a copy of either the original or the expansion of the game.
Cardfight Vanguard Tournament
It will start at 6pm which will allow you the rest of the day to have a look at what else is happening or simply enjoy some casual games with friends. Doors to CONQUEST open at 10am. You will need to buy a CONQUEST ticket (£7.50) and a VANGUARD TOURNAMENT ticket (£2.50) before the event from either KD Games Night our website www.gambitgames.co.uk.
The format will be SWISS using constructed decks and will be four rounds of best of three matches lasting no longer than 45 minutes per round.
If we get 16 players, there will be booster prices for the top 8 players from the new set Infinite Rebirth as follows...
1st Place 8 boosters
2nd place 6 boosters
3rd place 4 boosters
4th place 4 boosters
5th place - 8th place 2 boosters
There will also be playmats awarded to the top players (more details on these to follow)
Events Time Table
10:30 War Machine Tournament in the Reception Room
10:30 Bolt Action Tournament in the Council Chambers
12:00 Pokemon Tournament in the Council Chambers
13:30 Lords of War in the Conference Room
14:00 Magic the Gathering Tournament in the Conference Room
18:00 X-Wing in the Reception Room
18:00 Cardfight Vanguard in the Conference Room
18:00 Stak Bots Tournament in the Conference Room
Some locations may change so please check when you arrive. We will be posting a layout of the venue in the next few days and there will be plenty of people to direct you on the day as well as regular announcements.
Monday 18 August 2014
Bolt Action Tournament Info
CONQUEST Bolt Action Tournament
13:00-15:00 Game 2
15:30-17.30 Game 3
18:00 Prize ceremony
- ResultTournament PointsVictory3 TPDraw1 TPLoss0 TP
- The player with the most TP will be the winner.
- In case of same TP at the top, the winner will be the player with the highest Casualty points total.
- In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.
- If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.
- Armoured platoons are not to be used.
- The alternative warplane rules are not to be used.
- There is no dice limit.
- After much talk and discussions it has been decided for this tournament your army doesn’t have to be painted. Although all models must be WYSIWYG, converted models maybe used so long as the model is to the appropriate scale and is WYSIWYG.
- Other manufacture models maybe used, again and long as they are at the appropriate scale.
Thursday 3 July 2014
Deadline Extended
Friday 13 June 2014
PRODOS GAMES
The gaming system involves both miniatures and cards. The minis are your skirmish force and the cards represent game resources, additional wargear, global and local effects on the battlefield etc.. In a real battle it is likely that a soldier wouldn't know his opponents wargear, whether they have grenades or a laser-sight for example. Both sides might be surprised by a Martian earthquake or Mercurian solar flare. The Venusian jungle cover you are in might be better (or worse) than you thought! War is rarely predictable, especially when it takes place on the planets, planetoids and asteroids of the solar system! All these and many more variables are represented by the cards you and your opponent play. Making Warzone Resurrection a truly novel, realistic and exciting tabletop miniature skirmish game!
Monday 19 May 2014
MTG Tournament
Organisers:
Simon Wright
Nathan Minter
Time :
2:00pm
Where :
In the conference room, this will be clearly marked on you email confirming your place as well as sign posted on the day!
Maximum Amount of Players :
30
Duration:
The event will consist of upto 4 rounds of best of 3 matches with a time period of 45 minutes. At the end of the rounds the top 4 players will play off for the final positions. The total duration of the event is not expected to exceed 6 hours!
Prizes:
All particants will get a foil Khans of Tarkir launch promotional card!
There will be prizes for the top four players which will be given out on the main stage at CONQUEST! This presentation will follow the event and should take place at about 8:00pm. The prizes will be as follows...
Why not book you place now ... http://kidsdream9.wix.com/conquest#!ticket-sales/cxyr
Saturday 17 May 2014
Where to park?
Fortunately there is a car park directly opposite, more details of which can be found ...
http://www.brighton-hove.gov.uk/content/parking-and-travel/parking/norton-road-car-park
The rates are pretty good and at the time of posting this the current rates are :
Period | Tariff |
1 hour | £1.00 |
2 hours | £1.50 |
4 hours | £3.00 |
5 hours | £4.00 |
9 hours | £4.50 |
12 hours | £5.00 |
Friday 9 May 2014
Pokemon Tournament
As you will know there will be a Pokemon Tournament at this years CONQUEST which is being organised by KD Games and I am now able to confirm a few more of the important details, so here goes...
Organisers:
Jason Button
Nathan McLewee
Time :
12:00 mid day!
Where :
In the conference room, this will be clearly marked on you email confirming your place as well as sign posted on the day!
Mximum Amount of Players :
30
Duration:
The event will consist of upto 6 rounds of single matches with a time period of 30 minutes. These will be age modified swiss rounds! At the end of the rounds the top 4 players will play off for the final positions in 1 hour duration best of 3 matches. The total duration of the event is not expected to exceed 6 hours!
Prizes:
The event will be similar to a league challenge with the additional prize support of a playmat for the winner and boosters for the top 4!
Participants will receive 1 Play! Point just for playing!
There will be prizes for the top four players which will be given out on the main stage at CONQUEST! This presentation will follow the event and should take place at about 6:30pm. The prizes will be as follows...
1st Place
- A special CONQUEST champions playmat
- 16 Pokemon Boosters
- A first-place League Challenge promo card
- 15 Championship Points
- 10 Pokemon Boosters
- A second-place League Challenge promo card
- 12 Championship Points (if age division attendance is 4 or greater)
- 6 Pokemon Boosters
- A third-place League Challenge promo card
- 10 Championship Points (if age division attendance is 8 or greater)
- 4 Pokemon Boosters
- A fourth-place League Challenge promo card
- 10 Championship Points (if age division attendance is 8 or greater)
Savings for booking early!
What you will not be aware of is that for a limited time we will be offering tournament tickets for just £2.50!
This means that if you want to play in a single event at this years CONQUEST it will cost you just £10 which is a saving of £5 (33%). At that price why not book for another tournament and add a further £2.50 or go mad and book three!
This offer price is only open until the end of June!
We will be posting more details about the individual tournament in the coming days, but be warned all events are limited space and once they are sold out there will be no more space added!