Wednesday, 12 August 2015

Something a little different

This year at CONQUEST we are pleased to announce that we will be joined by Antares Concepts...

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They design and build , out of wood, models of Rockets, Space Craft, Aeroplanes, Space Shuttles, Trains, Space Planes and Vehicles, either finished or ready for painting.

Details of there products can be found at ... http://www.antaresconcepts.co.uk/home/4577642114

They can supply scratchbuilt models in mixed media, to our own design, of Futuristic cities, Space Shuttles, Spacecraft and other items via our sister website www.23rdcenturydesigns.co.uk

Monday, 10 August 2015

Getting there ...

One of the main reasons we chose the Shoreham Centre for this years CONQUEST is that it is really easy to get to.

IF YOU ARE TRAVELLING BY TRAIN...

You will need to get off at Shoreham-By-Sea railway station and then walk in a southerly direction towards the town center. as you walk down Brunswick Road take the first right on to Western Road and then after about 200 yards turn left and you will see the center in front of you on Pond Road...


IF YOU ARE TRAVELLING BY BUS...

You will need to catch the number 2 which is a Brighton and Hove bus route which travels from Steyning or Rottingdean or you can catch the number 700 which is operated by Stagecoach which is the coastal bus running from Portsmouth or Brighton.


IF YOU ARE TRAVELLING BY CAR...

You can get to Shoreham via the A27 or the A270 and then follow signs for the Shoreham Center. The town has got a oneway system but there are several car parks in the town center including one at the venue itself which is accessed via North Street. Park fees vary in some of the car parks but for an idea of the cost you are likely to incur here is the current prices for the Shoreham Center Car Park...


There are plenty of roads around the center where you can park for free, but you will need to get there early. 

Thursday, 6 August 2015

Colonel Bills Wargaming

We are delighted to announce that we will be joined at CONQUEST this year by ...


Colonel Bill's Wagaming, if you are unfamiliar with their ranges, we recommend that you visit their website and have a look at the Parade Ground where you can see examples of the painted figures that they have supplied in the past. You can also have a look at there online store and get an idea of how much money to bring.
If you see something you really like and want to make sure the bring it with them then we recommend you send them a message. It is recommend that you 'Like' their page on Facebook. If you do you will receive up to date news on new items for sale in the shop, and special offers exclusive to Facebook devotees

https://www.facebook.com/pages/Colonel-Bills/392096927546893?fref=ts

Wednesday, 5 August 2015

Warlord Games

Warlord Games was one of the major supporters of CONQUEST in 2014 and we are very pleased to say that they will be with us again this year.


As well as providing prize support for our very popular Bolt Action Tournament they will also be on hand to discuss their games and products and of course offer you the chance to pick up the very latest products from their range.

Obviously they can only bring a selection of the vast product range that they have, so if you want them to bring something in particular it might be worth popping them any email sometime soon,

If you are a Bolt Action player and you have not yet got your tournament ticket or if you simply need to get an entrance ticket for the event then please click on the link below...

Eventbrite - CONQUEST

Friday, 31 July 2015

Its all coming together.

Another week passes and we get ever closer to CONQUEST on 26th September. The boards are now down at the Shoreham Center so for the first time you can get an idea of how it will look.


All the rooms that we need for the event have been finished which is great news!
All we are waiting for now is the entrance to be completed and some obvious cosmetic improvements to the outside.




The main hall is pretty much ready but just needs some decorating. Its all looking pretty good for CONQUEST.

This means that we can now finish the layout plan and full event time tables which should be ready next week, so watch this space.

Thursday, 30 July 2015

Bolt Action

Last year as part of CONQUEST we were delighted to run a Bolt Action Tournament and this year we will be doing it again. If you played last year then the format is pretty much the same, if you did not then here is what you will need to know...

What will you need to do.

When coming down you will need to think about accommodation, where are you going to stay?

Money for food and drinks.

For the event you will need to bring:

Your rule book(s).
2 x copies of your army list chosen for the event.
Your activation dice and normal dice.
Something to draw the activation dice from.
Tape measure.
Glue(s) just in case.

Tournament Rules
1. FORCES

Players must use a 750 requisition points force.
The force must consist of a maximum of one Reinforced Platoon or one theatre selector
The platoon/selector must be selected using the army list section of any one of the following supplement books:
- Armies of Germany.
- Armies of United States.
- Armies of Great Britain.
- Armies of the Soviet Union.
- Armies of Imperial Japan.
- Armies of France and the Allies.
- Armies of Italy and the Axis.

The platoon/selector must be formed either according to the generic reinforced platoon selector (see page 124 of the BA rulebook) or one of the theatre selectors from the chosen supplement book.

2. GAME TIME

After 1 hour and 45 minutes of gameplay, the players must finish the current turn, and then the game ends automatically.

3. ARMY LIST

The players must write down the army list they are going to use for the duration of the entire tournament. They must leave a copy of their list to the referee before the start of the tournament. The force list is public and the opponent can always look at it and ask you questions about your force.

4. MATCH-UPS

The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.

5. SCENARIOS

The following scenarios will be played, as described in the BA rulebook, on table with terrain that hs been pre-set by the Conquest judges.

Game 1: Hold Until Relieved.
Game 2: Maximum Attrition.
Game 3: Demolition.

6. TOURNAMENT POINTS

Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

Result                     Tournament Points
Victory                            3 TP
Draw                               1 TP
Loss                                 0 TP

In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points.

From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).

In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.

If they have the same TP and Casualty points total, players will be paired in alphabetic order.

When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top five tables during the last turn of the tournament.

7. WINNING THE TOURNAMENT

The winner is determined at the end of the last round, according to the following criteria:

The player with the most TP will be the winner.

In case of same TP at the top, the winner will be the player with the highest Casualty points total.

In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.

If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.

Hopefully we will see you at CONQUEST, good luck to all those attending and taking part in the competition.

Looking forward to seeing you.
Barry

APPENDIX 1. “Wait a second! We both have US forces! Surely we cannot fight one another?!” or “A note on historicity”.

Open Bolt Action Tournaments have a very relaxed attitude and basically encourage the idea of simply collecting a force you like and turn up for a few games with friends, where we suspend disbelief and enjoy the game without trying to make it ‘historically plausible’.

If you need to explain to yourself why, for example, these Germans are fighting against other Germans, there are several ways of looking at it: you can either assume it is just an exercise, part of a massive set of manoeuvres, or a ‘what if’ scenario depicting a hypothetical confrontation between different factions of the same country (easier to imagine with some belligerent nation’s forces than others…).

On the other hand, if you don’t like this Open style, look out for ‘Historical’ tournament and events, where for example 50% of the players will have Axis forces and 50% Allied forces, or the army restrictions have been fine-tuned to represent a particular period (early war, late war…), or a specific theatre (Eastern Front, Pacific). To each his own!

APPENDIX 2. Additional rules for Conquest Bolt Action Open.

Along with the tournament rules above we have decided to apply the following rules:
Armoured platoons are not to be used.
The alternative warplane rules are not to be used.
There is no dice limit.
After much talk and discussions it has been decided for this tournament your army doesn’t have to be painted. Although all models must be WYSIWYG, converted models maybe used so long as the model is to the appropriate scale and is WYSIWYG.

Other manufacture models maybe used, again and long as they are at the appropriate scale.

Flames of War

Last year at CONQUEST we were very grateful to Lee from Brighton Warlords for running demonstration games of Flames of War. This year he will be back but this time running a Flames of War Tournament.


It will be a 1650pt, axis vs allies, late war Italy Flames of War tournament.

Lists should be taken from one of the two Italy books ('Road to Rome' for allies, 'Fortress Italy' for the axis). 

Field Fortifications, Fortified Platoons and/or Fortified Company are prohibited. 

There will be three games played on the day. Ideally we would like to have  8 axis and 8 allied and players will need to pick which side they want when they buy their tickets.

Each game will be 2.5 hours in length and the aim would be to start the first game as close to 10.00am as possible, the 2nd at 1:00pm and the 3rd at 4:00pm.

We would really like to say a massive thank you to Lee for putting on what we hope will be a great event.

  Eventbrite - CONQUEST