Tuesday, 9 September 2014

Cardfight Vanguard Tournament

As part of this years CONQUEST we will be holding a Cardfight Vanguard Tournament.

It will start at 6pm which will allow you the rest of the day to have a look at what else is happening or simply enjoy some casual games with friends. Doors to CONQUEST open at 10am. You will need to buy a CONQUEST ticket (£7.50) and a VANGUARD TOURNAMENT ticket (£2.50) before the event from either KD Games Night our website www.gambitgames.co.uk.

The format will be SWISS using constructed decks and will be four rounds of best of three matches lasting no longer than 45 minutes per round.

If we get 16 players, there will be booster prices for the top 8 players from the new set Infinite Rebirth as follows...

1st Place 8 boosters
2nd place 6 boosters
3rd place 4 boosters
4th place 4 boosters
5th place - 8th place 2 boosters

There will also be playmats awarded to the top players (more details on these to follow)

Events Time Table

I know a lot of people have been asking for the full events timetable, so that they can plan their day better. So here it is as it currently stands.

10:30 War Machine Tournament in the Reception Room
10:30 Bolt Action Tournament in the Council Chambers
12:00 Pokemon Tournament in the Council Chambers
13:30 Lords of War in the Conference Room
14:00 Magic the Gathering Tournament in the Conference Room
18:00 X-Wing in the Reception Room
18:00 Cardfight Vanguard in the Conference Room
18:00 Stak Bots Tournament in the Conference Room

Some locations may change so please check when you arrive. We will be posting a layout of the venue in the next few days and there will be plenty of people to direct you on the day as well as regular announcements.

Monday, 18 August 2014

Bolt Action Tournament Info

CONQUEST Bolt Action Tournament



Tournament Schedule

10:00-10:30 Enrollment
10:30-12:30 Game 1
Lunch break
13:00-15:00 Game 2
15:30-17.30 Game 3
18:00 Prize ceremony



What will you need to do.

When coming down you will need to think about accommodation, where are you going to stay?

Money for food and drinks.

For the event you will need to bring:

Your rule book(s).
2 x copies of your army list chosen for the event.
Your activation dice and normal dice.
Something to draw the activation dice from.
Tape measure.
Glue(s) just in case.

Tournament Rules

1. FORCES

Players must use a 750 requisition points force.
The force must consist of a maximum of one Reinforced Platoon or one theatre selector
The platoon/selector must be selected using the army list section of any one of the following supplement books:
- Armies of Germany.
- Armies of United States.
- Armies of Great Britain.
- Armies of the Soviet Union.
- Armies of Imperial Japan.
- Armies of France and the Allies.
- Armies of Italy and the Axis.
The platoon/selector must be formed either according to the generic reinforced platoon selector (see page 124 of the BA rulebook) or one of the theatre selectors from the chosen supplement book.

2. GAME TIME

After 1 hour and 45 minutes of gameplay, the players must finish the current turn, and then the game ends automatically.


3. ARMY LIST

The players must write down the army list they are going to use for the duration of the entire tournament. They must leave a copy of their list to the referee before the start of the tournament. The force list is public and the opponent can always look at it and ask you questions about your force.

4. MATCH-UPS

The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.


5. SCENARIOS

The following scenarios will be played, as described in the BA rulebook, on table with terrain that hs been pre-set by the Conquest judges.
Game 1: Hold Until Relieved.
Game 2: Maximum Attrition.
Game 3: Demolition.


6. TOURNAMENT POINTS (TP)

Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

Result
Tournament Points
Victory
3 TP
Draw
1 TP
Loss
0 TP

In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).
In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.
If they have the same TP and Casualty points total, players will be paired in alphabetic order.
When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top five tables during the last turn of the tournament.

7. WINNING THE TOURNAMENT

The winner is determined at the end of the last round, according to the following criteria:
  • The player with the most TP will be the winner.
  • In case of same TP at the top, the winner will be the player with the highest Casualty points total.
  • In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.
  • If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.

Hopefully we will see you at CONQUEST, good luck to all those attending and taking part in the competition.
If you have question please feel free to contact the Conquest team via Facebook or pm me on the Walrod Forum (username USMCSerg)

Looking forward to seeing you.

Paul

APPENDIX 1. “Wait a second! We both have US forces! Surely we cannot fight one another?!” or “A note on historicity”.

Open Bolt Action Tournaments have a very relaxed attitude and basically encourage the idea of simply collecting a force you like and turn up for a few games with friends, where we suspend disbelief and enjoy the game without trying to make it ‘historically plausible’.
If you need to explain to yourself why, for example, these Germans are fighting against other Germans, there are several ways of looking at it: you can either assume it is just an exercise, part of a massive set of manoeuvres, or a ‘what if’ scenario depicting a hypothetical confrontation between different factions of the same country (easier to imagine with some belligerent nation’s forces than others…).
On the other hand, if you don’t like this Open style, look out for ‘Historical’ tournament and events, where for example 50% of the players will have Axis forces and 50% Allied forces, or the army restrictions have been fine-tuned to represent a particular period (early war, late war…), or a specific theatre (Eastern Front, Pacific). To each his own!

APPENDIX 2. Additional rules for Conquest Bolt Action Open.

Along with the tournament rules above we have decided to apply the following rules:

  1. Armoured platoons are not to be used.
  2. The alternative warplane rules are not to be used.
  3. There is no dice limit.
  4. After much talk and discussions it has been decided for this tournament your army doesn’t have to be painted. Although all models must be WYSIWYG, converted models maybe used so long as the model is to the appropriate scale and is WYSIWYG.
  5. Other manufacture models maybe used, again and long as they are at the appropriate scale.

Thursday, 3 July 2014

Deadline Extended

We have extended our event price of £2.50 until the end of this month, this is to allow players not to miss out on events where the format is still to be announced. All event details should be in in the coming days along with a full time table and venue map.

Friday, 13 June 2014

PRODOS GAMES


War Zone Resurrection is a game for two or more players, each fielding units of warriors drawn from one of the mighty MegaCorporations of Mankind, the Brotherhood or its vile enemy, the Dark Legion. 

Warzone Resurrection is a fast paced, exciting and tactical miniature game created by Prodos Games Ltd. and Paraodox Entertainment. 

The Warzone Resurrection project brings the tabletop game well and truly into the 21st century. Lovingly, we have taken essence and best bits from the game, art and prose of previous editions to produce all new miniatures, a background re-imagining (by Warzone mega-fan and writing genius, Andy Hoare) and an exciting innovative gaming system.

The gaming system involves both miniatures and cards. The minis are your skirmish force and the cards represent game resources, additional wargear, global and local effects on the battlefield etc.. In a real battle it is likely that a soldier wouldn't know his opponents wargear, whether they have grenades or a laser-sight for example. Both sides might be surprised by a Martian earthquake or Mercurian solar flare. The Venusian jungle cover you are in might be better (or worse) than you thought! War is rarely predictable, especially when it takes place on the planets, planetoids and asteroids of the solar system! All these and many more variables are represented by the cards you and your opponent play. Making Warzone Resurrection a truly novel, realistic and exciting tabletop miniature skirmish game!

We are pleased to announce that PRODOS will be at Conquest to demonstrate this great game! If you want to know more then please visit their website ... http://prodosgames.com/

Monday, 19 May 2014

MTG Tournament

With this weekends announcement that the next set to be released after M15 is ...


it means that we are at last in a position to publish more details about the CONQUEST tournament,  it will be hosted by KD Games with thanks going to A&B Games in Worthing ...

Organisers:
Simon Wright
Nathan Minter

Time :
2:00pm

Where :
In the conference room, this will be clearly marked on you email confirming your place as well as sign posted on the day!

Maximum Amount of Players :
30

Duration:
The event will consist of upto 4 rounds of best of 3 matches with a time period of 45 minutes. At the end of the rounds the top 4 players will play off for the final positions. The total duration of the event is not expected to exceed 6 hours!

Prizes:
All particants will get a foil Khans of Tarkir launch promotional card!

There will be prizes for the top four players which will be given out on the main stage at CONQUEST! This presentation will follow the event and should take place at about 8:00pm. The prizes will be as follows...

FIRST PLACE
12 Khans of Tarkir Boosters

SECOND PLACE
10 Khans of Tarkir Boosters

THIRD PLACE
6 Khans of Tarkir Boosters

FOURTH PLACE
4 Khans of Tarkir Boosters

FIFTH PLACE through to EIGHTH PLACE
1 Khans of Tarkir Booster

Entrants to this event will need to purchase both a CONQUEST ticket and a MTG tournament ticket, which until the end of June will be a combined cost of just £10! If you want a place at this event then please book as soon as you can as it is only open to 30 players and the price will increase back upto £15 after the early booking offer has expired!

Why not book you place now ... http://kidsdream9.wix.com/conquest#!ticket-sales/cxyr

Saturday, 17 May 2014

Where to park?

For those that are either travelling to Conquest as a visitor or a demonstrator and your planning to drive then you are going to need somewhere to park!

Fortunately there is a car park directly opposite, more details of which can be found ...
http://www.brighton-hove.gov.uk/content/parking-and-travel/parking/norton-road-car-park


The rates are pretty good and at the time of posting this the current rates are :

PeriodTariff
1 hour£1.00
2 hours£1.50
4 hours£3.00
5 hours£4.00
9 hours£4.50
12 hours£5.00