Monday, 21 September 2015

Esdevium Games

We are delighted to have a demo team from Esdevium at this years CONQUEST. Esdevium is the biggest distributor of games in the UK and stock a massive range of gaming titles.

They will be demonstrationg the following games for us...

Pandemic

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.


The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

Seven Wonders

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.


7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Munchkin

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.


This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...

And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Splendor
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.


On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

and finally...

Dobble

Dobble is a speedy observation game where players race to match the identical symbol between cards. Reliant on a sharp eye and quick reflexes, Dobble creates excitement for children and adults alike while keeping every player involved in the action.


In Dobble, players compete with each other to find the matching symbol between one card and another. Every card is unique and has only one symbol in common with any other in the deck. The match can be difficult to spot as the size and positioning of the symbols can vary on each card. As the game is based on reactions and visual perception, rather than knowledge or strategy, there is no advantage for adults over children, making it the perfect family game.

Suitable for ages 6+ and playable by 2-8 players, Dobble is simple to learn, quick to play but a challenge to master. Dobble's game play and its pocket sized tin make it the ideal party or travel game.

KD Games will have stock of these games to sell on the day, but it is recommended that if you are interested in anything in particular that you send us a message to reserve it.

Sunday, 20 September 2015

Magic the Gathering

We will be joined by Simon Wright who will be selling single Magic the Gathering cards.


Simon has an extensive collection of rates from almost any set of MTG and at exceptionally good prices.

If you want anything in particular then please send Simon a message.

Saturday, 19 September 2015

KD Games

KD games will not be open next weekend because we will be at CONQEST!!! We will have a selection of products to sell but as the shop is so close if there is anything we have left behind that you want let us know and we will arrange to go and get it.

In addition we will also be demonstrating a couple of really great games. Firstly there is the new Magic the Gathering board game which at just £30 offers really great a value for money...

A great game that's easy to learn and only £30:

It is a really simple game to learn and as it is played to a set number of turns will not take up a whole afternoon. 

Next is a game that I am really enjoying which may well have something to do with the subject matter. Firefly the Shiny Dice game is .. well Shiny!

Demos available at Conquest:

This game is for 1-5 players. Yes that's right you can play this one by yourself and try and beat your personal best. All you favorite characters are here and the mission cards bring back some great memories of the series.

Limited Edition



So as you may know Mad Robot Comics will be with us at this years CONQUEST. What you may not know is that they will have a limited edition of Mad House available.

The latest in this series is edition 3 and we will have just 50 copies of this special cover. It really will be a great memento of CONQUEST but if you want one then please get your order in fast.

John Avon Art

John Avon Art

We are delighted to have johavonart with us for CONQUEST. The company is
a partnership between MTG artist John Avon and lifetime science fiction fan
Guy Coulson. Johns work is simply brilliant whether it is on an MTG card,
playmat or hanging on a wall it is bound to impress. The will be in the main hall
in the morning but will move to the MTG hall in the afternoon once the MTG
event starts. They will have a selection of John's art, his new book and maybe even
some signed MTG cards.


When he was around zero years old, John Avon realized that the only thing he was
ever 'really' good at was Art. As a school kid he began painting many surrealistic
images, including a house being filled with toothpaste and a submarine being
 attacked by a shrimp... a pattern was emerging!


Having mastered classical oil painting as a teenager, John furthered his education
on graphic design degree in Britain’s most bohemian city, Brighton.

On graduating John embarked upon his by career painting book covers for some of
 the world’s most famous authors including Stephen King, Arthur C Clarke, Peter
James, Harry Harrison and Terry Pratchett. After about 5 years he moved over to
acrylics and airbrushing, so his art would arrive at the publishers actually dry! By
chance in 1996 John met one of the art  directors for Magic: the Gathering and that
was the start of a long and beautiful relationship. John’s first painting for Magic was
Purple Mountain.

John lives in Brighton with his wife Patricia and two teenage sons. 

Thursday, 17 September 2015

Mad Robot Comics


Local comic producer 'Mad Robot Comics' will be with us this year with a very special edition of their 3rd comic in the 'Mad House' series.

They will also have copies of the first two for those that have yet to read it.

Both the writer Matt Hardy and the artist Ed Bentley will be there and I am sure will be happy to talk about their creation or even sign a copy for you.


The Mad Katter

Tophatphoto
We will be joined at CONQUEST by the Mad Katter. She will be with us for the who day to demonstrate games for Esdevium and to sell her range of gaming T-shirts and accessories. More details can be found at ... http://www.themadkatter.co.uk/