CONQUEST Bolt Action Tournament
Tournament
Schedule
10:00-10:30 Enrollment
10:30-12:30 Game 1
Lunch break
13:00-15:00 Game 2
15:30-17.30 Game 3
18:00 Prize ceremony
13:00-15:00 Game 2
15:30-17.30 Game 3
18:00 Prize ceremony
What
will you need to do.
When
coming down you will need to think about accommodation, where are you
going to stay?
Money
for food and drinks.
For
the event you will need to bring:
Your
rule book(s).
2
x copies of your army list chosen for the event.
Your
activation dice and normal dice.
Something
to draw the activation dice from.
Tape
measure.
Glue(s)
just in case.
Tournament
Rules
1.
FORCES
Players
must use a 750
requisition points
force.
The
force must consist of a
maximum of one Reinforced Platoon or one theatre selector
The
platoon/selector must be selected using the army list section of any
one of the following supplement books:
-
Armies of Germany.
-
Armies of United States.
-
Armies of Great Britain.
-
Armies of the Soviet Union.
-
Armies of Imperial Japan.
-
Armies of France and the Allies.
-
Armies of Italy and the Axis.
The
platoon/selector must be formed either according to the generic
reinforced platoon selector (see page 124 of the BA rulebook) or one
of the theatre selectors from the chosen supplement book.
2.
GAME TIME
After
1
hour and 45 minutes
of gameplay, the players must finish the current turn, and then the
game ends automatically.
3.
ARMY LIST
The
players must write down the army
list they are going to use for the duration of the entire tournament.
They must leave a copy of their list to the referee before the start
of the tournament.
The force list is public and the opponent can always look at it and
ask you questions about your force.
4.
MATCH-UPS
The
match-ups of Game
1 will be random. In the following games players will be matched
using Tournament Points (TP) and Casualty points, as explained below.
5.
SCENARIOS
The
following scenarios will be played, as described in the BA rulebook,
on table with
terrain that hs been pre-set by the Conquest judges.
Game
1: Hold Until Relieved.
Game
2: Maximum
Attrition.
Game
3: Demolition.
6.
TOURNAMENT POINTS (TP)
Victory
is calculated as described in the Scenarios being played and
Tournament points are awarded for victories, defeats and draws as
shown below:
- ResultTournament PointsVictory3 TPDraw1 TPLoss0 TP
In
addition, players must also record how many requisition points of
enemy units they destroy during their games. These destroyed enemies
points (let’s call them ‘Casualty points’) are always added
together in a running total and are used as a tiebreaker to pair
players that are on the same level of Tournament points.
From
the second round, players will be paired using a Swiss system (i.e.
matching players on the same amount of TPs, in descending order).
In
case of more than two players on the same number of TPs, players will
be matched in descending ‘Casualty points’ total.
If
they have the same TP and Casualty points total, players will be
paired in alphabetic order.
When
two players that have already met in a previous turn are matched to
play each other again, they must randomly select opponents from the
players on the next table down. This rule does not apply on the top
five tables during the last turn of the tournament.
7.
WINNING THE TOURNAMENT
The
winner is determined at the end of the last round, according to the
following criteria:
- The player with the most TP will be the winner.
- In case of same TP at the top, the winner will be the player with the highest Casualty points total.
- In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.
- If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.
Hopefully
we will see you at CONQUEST, good luck to all those attending and
taking part in the competition.
If
you have question please feel free to contact the Conquest team via
Facebook
or pm me on the Walrod Forum (username USMCSerg)
Looking
forward to seeing
you.
Paul
APPENDIX 1.
“Wait a second! We both have US forces! Surely we cannot fight one
another?!” or “A note on historicity”.
Open
Bolt Action Tournaments have a very relaxed attitude and basically
encourage the idea of simply collecting a force you like and turn up
for a few games with friends, where we suspend disbelief and enjoy
the game without trying to make it ‘historically plausible’.
If
you need to explain to yourself why, for example, these Germans are
fighting against other Germans, there are several ways of looking at
it: you can either assume it is just an exercise, part of a massive
set of manoeuvres, or a ‘what if’ scenario depicting a
hypothetical confrontation between different factions of the same
country (easier to imagine with some belligerent nation’s forces
than others…).
On
the other hand, if you don’t like this Open style, look out for
‘Historical’ tournament and events, where for example 50% of the
players will have Axis forces and 50% Allied forces, or the army
restrictions have been fine-tuned to represent a particular period
(early war, late war…), or a specific theatre (Eastern Front,
Pacific). To each his own!
APPENDIX
2.
Additional rules for Conquest Bolt Action Open.
Along
with the tournament rules above we have decided to apply the
following rules:
- Armoured platoons are not to be used.
- The alternative warplane rules are not to be used.
- There is no dice limit.
- After much talk and discussions it has been decided for this tournament your army doesn’t have to be painted. Although all models must be WYSIWYG, converted models maybe used so long as the model is to the appropriate scale and is WYSIWYG.
- Other manufacture models maybe used, again and long as they are at the appropriate scale.
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