At Conquest
3 there will once again be a Bolt Action Tournament. This time we will be starting a bit earlier at 9am and finishing a little later at 7pm, this is to allow us to have a longer lunch break which will give the players time to make the most of the trade hall at this years event.
To
get your tickets book through: - https://www.eventbrite.co.uk/e/conquest-3-tickets-22631676955#tickets
This
is a single day event the following rules and format will apply.
The
initial matchups are pre-organised but following rounds will follow
the “Swiss system” but where possible I will try to avoid players
playing on the same table or same mission throughout you day.
The
day goes as follows.
9.00
– 9.15am sign in and general getting ready
9.15
– 9.30 Day brief, safety brief and silliness
9.30
– 11.15 Game 1
11.15
- 13.15 Lunch
13.15
- 15.00 Game 2
15.00 - 16:00 Break
16.00 - 17.45 Game 3
17.45 - 18.00 Score tally and award ceremony
Please
ensure that you are on time as best you can, for any reason you feel
you may be late or unable to attend, please call Paul on 07906 836593
to let us know so we can re arrange spots and to ensure nobody is
without a partner.
Please
bring a good, friendly attitude and a compulsion to have fun.
List
restrictions
The
list restrictions are as follows: -
Lists
are to be made up of 1-2 standard platoons up to 750points (no more).
Planning
to use V2 of rules but keep an eye on the Facebook site for more
updates.
No
theatre selector lists may be used.
No
Armoured platoon’s lists may be used.
No
dice restrictions apply.
Extra
units from theatre books are not allowed.
There
are no restrictions on flame weaponry or recce units
Warplanes
are not permitted, air observers are.
Lists
are to be submitted via email by 8th May 2016 to
pwickens2003@yahoo.co.uk
You
will be required to have you list available for your opponents to
view at the event, either in paper form or in app form on a phone or
tablet.
Missions
and Scoring
There
will be a variety of missions available to play throughout the day,
and each table will be host to a specific mission which shall suit
the layout of the table.
The
missions available are as follows.
1-
Maximum Attrition
2-
Demolition
3-
Point defence
4-
Hold until relieved
5-
Breakout
6-
Block busting
7-
Kitty hawk down
A
printout of the mission will also be placed at the table where the
mission is to be played.
The
scoring system is as follows.
Win
– 5 points
Draw
– 3 points
Loss
– 0 points
Each
table will have a single secondary objective, in the form of a 50mm
based objective marker. Controlling the marker at the end of the
mission will award the player 2 points in addition to the points
gained from the win/draw. Please do not reposition this objective.
There are also additional points available in the form of tertiary
objectives that can be completed to increase the points from each
mission. You can only claim each tertiary objective once per event
and you may claim a maximum of 3 per game.
The
tertiary objectives are as follows: -
• Fix
bayonets – destroy an enemy infantry unit with less than half the
attacks than the Enemy (2:1 dice)
• Focused
firepower – Destroy an enemy infantry squad or artillery unit with
small arms fire.
• Charge!
– Destroy an enemy infantry squad or artillery unit with an assault
order.
• Suppressive
fire! - Knock out an enemy unit with pins alone (score 10 pins
against a veteran unit for instance, etc.)
• Sniper
duel – Destroy an enemy sniper team with your own sniper team.
• Panzerknacker
– destroy all enemy armour on the table in a single battle.
• Ram
them!! – Destroy an enemy tank (tracked tank) using a tank assault
with another tank.
• Flatten
them! - Destroy an enemy infantry unit with a tank assault.
• They
can’t hide! - Destroy a building with enemy units inside using
either HE fire or a tank assault.
• Counter
battery – Destroy an enemy artillery unit using indirect fire.
• Take
no prisoners! - Destroy 75% or more enemy units in 1 battle.
• At
what cost! - win or draw a game with less than 30% or your starting
units left.
• Decapitation
- Destroy all enemy Headquarters units in a single game.
• Take
it down! - Destroy an enemy plane with flak or small arms fire (air
observer or warplane)
• Force
preservation – win or lose a game with more than 50 % of your units
remaining.
Any
tertiary objectives scored will be added to your primary mission and
secondary mission score for a maximum of 10 points per game.
The
maximum event score will be 30 points.
15
from primary missions.
6
from secondary missions.
9
from tertiary missions.
A
scorecard will be provided during the morning brief and you will be
expected to fill it out throughout the day and present it to the TO
for score logging, please do not lose your scorecard. The scorecard
will list all elements of your progress, wins/ loses and draws,
secondary objectives scored and tertiary objectives achieved. You
will also be required to work out the number of units destroyed.
These additional scores will be used in case of a tie.